March 21st, 2007 by
Rui Campos (rcas)
Hi all, sorry for the delay, between being sick and having a huge pile of things to do at work and home, only now I got the chance to write the post for this month build.

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Posted in Linux, Windows, Mac, Optimized, Debug, Release - BlenderBuilds |
32 Comments »
February 12th, 2007 by
Eugene (etr9j)
Look out everyone, we are on the verge of the next great Blender release.
After the CVS freeze shortly after our last report, the CVS has been filled everyday with bug fixes. The freeze means that nothing new should be added, but there are on occasion a few commits that are just a little more than bug fixes.

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Posted in Linux, Windows, Mac, Optimized, Debug, Release - BlenderBuilds |
20 Comments »
January 23rd, 2007 by
Rui Campos (rcas)
Yes, that’s right, the Official 2.43 Release Candidate 2 is out.
And the Release Log is getting bigger.
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Posted in Linux, Windows, Mac, Release - Blender Foundation, Announces |
25 Comments »
January 16th, 2007 by
Rui Campos (rcas)
Hi all, in between the Official Blender RC1 and the upcoming RC2 we present you with our own set of builds.
This time around the splash was done by a really well known artist in the Community, Bassam Kurdali.

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Posted in Linux, Windows, Mac, Optimized, Debug, Release - BlenderBuilds |
21 Comments »
January 3rd, 2007 by
Rui Campos (rcas)
The Blender Foundation just released Blender 2.43 Release Candidate 1.
Time as come for everyone to help Blender, to do this, download the builds and test them as much as possible.
UPDATE: There is a known bug in the Windows version of this Release Candidate, it has to do with using the F key (scaling) in the Sculpt Brush, use the panel instead. A fixed release is scheduled for tomorrow.
UPDATE 2: A fixed Windows build is now available here .
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Posted in Linux, Windows, Mac, Release - Blender Foundation, Announces |
24 Comments »
December 7th, 2006 by
Rui Campos (rcas)
Hi to all of our readers.
Here comes the December Builds, yes, it is somewhat delayed, but for good reason
…
Posted in Linux, Windows, Mac, Optimized, Debug, Release - BlenderBuilds |
52 Comments »
November 22nd, 2006 by
Eugene (etr9j)
Hello again! I just finished some builds that includes FFMPEG and Bullet2 (the newest version of the physics library) as well as the latest added feature - Render Baking.
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Posted in Windows, Optimized |
99 Comments »
November 15th, 2006 by
Eugene (etr9j)
Hey everyone, after talking it over with Rui, I thought a weekly build of the CVS would be nice to have. As usual, this is an SSE2 optimized build. Since my project files are set to SSE2 already, it’s just a few clicks to get a build happening and post.
*Note: Added an SSE build which should work on the Athlon XPs.
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Posted in Windows, Optimized |
19 Comments »
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