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March Release (Spring)

March 21st, 2007 by Rui Campos (rcas)

Hi all, sorry for the delay, between being sick and having a huge pile of things to do at work and home, only now I got the chance to write the post for this month build.

March 2007 - By Andy

The build has been up for sometime now, as some of you already noted, but it wasn’t until yesterday that I got to upload the linux builds.

My ISP also gave me a bit of a headache, I had 4 days where I couldn’t upload the files to the server since my ISP disconnected me without any notice. Anyway, things got solved with some calls and now that work is again in the usual load I can dedicate myself to some community work again.

This month we had Andy has our Splash artist, kudos to him for such a nice splash.

This build features mostly bug fixes that happened after 2.43 got released, so it should be fairly stable and improved over the official build.

We are waiting on the decision on whether there will be a 2.43a or a sooner 2.44 to get release optimized builds. I still need to read all the logs to get up to speed again.

Thanks to the team for making the builds on time and sorry for not making justice to you guys putting my own builds online on schedule too.

Hope you enjoy these builds and thanks for sticking with us.

The BlenderBuilds Team.

Posted in Linux, Windows, Mac, Optimized, Debug, Release - BlenderBuilds |



32 Responses

  1. mayes Says:

    Thank you!

  2. sodsm live Says:

    I am about to test this on suse 10.2 but i have my doubts as i’ve been unable to get any blender other than the official suse 10.2 version to work properly(somewhat, most python scripts dont even work out of the box) - something to do with suse 10.2 using python 2.5.

    I attempted to compile one myself but came to brick wall after brick wall. I’m not a coder so I appreciate makefiles and sconstruct files very much. An early obstacle was that it couldn’t find python headers even though they are installed. It seems that gcc can’t find includes if they are in subfolders /usr/include.

    The most recent roadblock is

    _Blender3DPlugin_implementation_.cpp:79: error: ‘NS_COMPONENTMANAGER_CID’ was not declared in this scope

    Preceded by many warnings and followed by many errors which I have no idea how to hack my way around.

    Anyway this probably isn’t the place for me to be airing my problems at compiling a program. Keep up the good work you real coders and developers.

  3. blackcoatman Says:

    Thanks a lot! :D

  4. Rui Campos (rcas) Says:

    To sodsm:
    I’m working on adding python 2.5 to the chroot, once its there I can make py2.5 versions too.

    You should check linux2-config.py file inside the tools folder.

    These two entries are the ones you should tackle with for python:
    BF_PYTHON = ‘/usr’
    BF_PYTHON_VERSION = ‘2.5′

    The best way is to create a user-config.py file inside the blender source root folder with the changes you need added there instead of messing with the linux2-config.py file.

    Without a full trace I can’t do much…

    – Rui –

  5. Ultrasick Says:

    Hi,
    many thanks for your service!

    Well there is a slight problem with this version. Since I am using it I have a problem with a phyton script which is supposed to import a wings3D file. If I run it I get an error and the message that I should look up the console. The console says:

    Compiled with Python version 2.4.4.
    Checking for installed Python… got it!
    Traceback (most recent call last):
    File “”, line 24, in ?
    ImportError: dynamic module does not define init function (initzlib)

    If I remember correctly I have installed version 2.4.4 of Python some time ago. The script says nothing special at line 24:


    3: “”"
    4: Name: ‘Wings3D (.wings)…’
    5: Blender: 232
    6: Group: ‘Import’
    7: Tooltip: ‘Import Wings3D File Format (.wings)’
    8: “”"

    23: import Blender, mod_meshtools
    24: import struct, time, sys, os, zlib, cStringIO

    the file mod_meshtools.py does exist in the same directory (.blender/scripts/) and the script worked before. I hope this information helps you solving the problem for the next build.

  6. Ultrasick Says:

    sorry, this website isn’t displaying my stuff correctly so here is what the console says:

    File “$string$”, line 24, in ?

    but there are no $ in the console. the first $ is a html bracket which opens and the second $ is a html bracket that closes.

    :-)

  7. sodsm live Says:

    thanks. wow i can’t believe all i had to do was change a single digit(…well other than the 1000’s of developement packages i had to install). compiled nice and all the scripts work. thanks again!

  8. Rui Campos (rcas) Says:

    To Ultrasick:
    There were some changes in the Python API during the past month, so I guess some of them might have affected this.
    I will look into it for the next build, but probably the script will be removed if no one maintains it.

    Can’t you use OBJ import / export in Wings3D, this because OBJ imp/exp is one of the best script Blender has.

    – Rui –

  9. Rui Campos (rcas) Says:

    To sodsm:
    Glad I could help out ;) .

  10. secundar Says:

    To sodsm:

    I’m on Opensuse 10.2 with the same problem. Is there any way I can get your build compiles for python 2.5?

    thanks!

  11. Rui Campos (rcas) Says:

    To secundar:
    Will try to get it ready for Aprils release.

  12. secundar Says:

    thanks, Rui!

  13. bimbo Says:

    there is a problem with layer. :( I cannot move an object past the 2nd layer.

    :(

  14. bimbo Says:

    oops! sorry for the problem reported above. the problem was me. Got confused with the layers in the buttons window and haven’t seen the one on the 3D window.

  15. Rui Campos (rcas) Says:

    Hi bimbo:
    No problem, better to be a User Bug then a Coding Bug…

  16. Olm-z Says:

    please, with the next release, could you pretty please with a sugar on top include the game engine with the builds …. ???
    It’s very frustrating not to have that part.
    Thanks in advance.

  17. Rui Campos (rcas) Says:

    To Olm-z:
    Will try to have it working.

    – Rui –

  18. Tom Telos aka ttnn Says:

    Dear Rui: Thank you for your committment and expertise!

    Before you release an April build, allow me to point out that the March build for Intel iMac has a serious flaw: it will import neither “.obj” nor “.3ds”. For the last three days (and nights) I’ve been trying to migrate models from Hexagon 2.1 to Blender 2.43, in vain, until I tried the February 2007 release of Blender, and that one accepts the “.3ds” (not the “.obj” –but I can live with that).

  19. fried Says:

    I take it there’s not gonna be any cvs builds for April? is almost the end of the month, what’s going on?

  20. Rui Campos (rcas) Says:

    To fried:
    Hopefully this weekend, the splash is ready and only needs the source uploaded and then the builds.

    I’ve been really, really busy lately, I can’t even scratch my back …

    Hopefully things will calm down a bit soon.

    To Tom Telos aka ttnn:
    Will let our Mac guys know this, but it might have to do with the script itself…

    – Rui –

  21. Jens Says:

    Hi Rui + Co
    Are you still alive ?
    It´s so quiet since april.
    Hope you are well….
    Greetz…Jens

  22. Rui Campos (rcas) Says:

    Hi Jens:
    Sorry about that, but Ton kept releasing RC Builds and Official Builds, that we didn’t knew when to release our owns, to not overlap.

    We are working on optimized builds for the official release, but it seems once again that 2.44a will be out short ….

    – Rui –

  23. Dick Sowar Says:

    I just installed Blender 2.44 for Mac OS X 10.4.9. After importing “several” OBJ files (that I’ve used in previous Blender versions), I find I can not switch from Object Mode to Edit Mode … either because ‘Edit Mode” is not available or if it’s there, the vertices are not displayed. Am I missing something? Thanks

  24. Jens Says:

    Hi Dick
    I just checked importing and editing .obj-files
    in the 2.44 release and cannot find an error.
    Must be something wrong with your obj?

    Greetz…Jens

  25. Dick Sowar Says:

    Thanks Jens,

    The obj files have not been touched (looking at modification dates) … but I did install the full version of Python 2.4.4 after downloading and installing Blender 2.44. Perhaps that messed me up. I’ll try to start over with a clean install. Thanks again - Dick

  26. Jens Says:

    Hi Dick
    What Blenderrelease do you have exactly.
    Mine is the official release that uses Python
    2.3.5 anyway. I have all P. versions parrallel
    with no trouble (2.3.5 from Apple, 2.44 and
    2.5 ) because some developer-builds use the
    newer versions. So normally a new py-install should not affect your data. Did you create an
    store your data with a higher version of Py than
    2.3.x ?
    BTW: My setup:
    OSX 10.4.9, MacPro; Blender 2.44 with Py 2.3.5;
    Blender with Caustics with Py 2.5;
    Blender with new particles and Py 2.5.

    All is running fine.
    You can try and get a version from GRAFICALL
    running with Py 2.5 ( by devroo ) to check this
    dependency.

    Greetz…Jens

  27. theslicer Says:

    is this side dead??? i hope not i would love to have a new optimized versoin

  28. Rui Campos (rcas) Says:

    To theslicer:
    Not dead, just busy…

    Pointing next week as ETA for June release.

    – Rui –

  29. theslicer Says:

    to rui campos

    yea that’s realy cool

    thx for the new hope!!

  30. fried Says:

    what no build this month either? :[

  31. UNKNOWN314159 Says:

    Kinda was hoping for an April/June build to be cropping up sometime………
    Do you guys have an ETA for either?
    On a second note, keep up the good work, I love my march build!

  32. Danniel Soares Says:

    Hello.

    A question from a linux newbie.

    I’m using kubuntu dapper, which of these builds with “embedded” Sharpconstruct would be easier to install (from the perspective of a newbie)? The latest one, or some other specifically?

    I’d also like to ask if Sharpconstruct as a standalone is considerably lighter than Blender, I’ve tried, but had no success. I’m willing to try anyway, if it’s considerably lighter, while it still exists around. I have a Celeron with 1200 MHz, 512mb RAM. If this means “just give up”, I’d like to know anyway, hehe.

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