January Release (New Year - New Beginnings)
January 16th, 2007 by
Rui Campos (rcas)
Hi all, in between the Official Blender RC1 and the upcoming RC2 we present you with our own set of builds.
This time around the splash was done by a really well known artist in the Community, Bassam Kurdali.

Here is the splash for January 2007.
There are a couple of new things in these builds, but right now the developers are entering the Bug Fixing zone, so don’t expect many new features till the release of 2.43 .
My CVS Report should be up tomorrow or later wednesday morning. I’m sorry it can’t be sooner, but several things are keeping me busy.
Some things we improved on this builds:
- Mac OS X PPC now also has python 2.5 compilation.
- Linux Builds done based on the official chroot (NOTE, these builds aren’t up yet, fixing last minute linking problems).
- MD5 SUM for all files.
Additionally we are also improving things on our website:
- Working on some articles to help everyone get into Compiling Blender.
- Preparing the move to a faster server.
- Build our own theme based on AJAX.
Well, but not going into alot of detail, here are the builds:
| Windows | Mac OS X (PPC) | Mac OS X (Intel) | Linux (coming soon) |
| Normal Debug Optim. SSE Optim. SSE2 MD5 Checksum |
Normal (py 2.3) Normal (py 2.5) Debug (py 2.3) Debug (py 2.5) MD5 Checksum |
Normal Debug MD5 Checksum |
Normal Debug Optim. SSE Optim. SSE2 Optim. SSE3 Optim. 3DNow MD5 Checksum |
– The BlenderBuilds Team –
NOTE 0: In the Windows builds, if you can’t run Blender, try removing the msvcp80.dll and msvcr80.dll files and try again. These files are there only for compatibility reasons on people that don’t have the updated libraries.
NOTE 1: The Linux builds will be here as soon as I get the new chroot working.
NOTE 2: The source package we used can be found here as well as the MD5 Checksum.
NOTE 3: Remember that this is not a build endorsed by the Blender Foundation, if you found a bug in it please test it with the official release before doing a bug report, else make a bug report using a debug binary build. But if you do find something wrong with any of the builds, let us know so we can fix it ASAP.
Posted in Linux, Windows, Mac, Optimized, Debug, Release - BlenderBuilds |
January 16th, 2007 at 2:44
Please check the files with the MD5 provided and give me feedback if it fails.
To do this download MD5SUM and just run on the command line:
md5sum
And compare the result to the md5 files posted with the builds.
Thanks,
– Rui –
January 16th, 2007 at 12:10
Hi
Intel-Build:
I had an project with a complex material-node
which always crashed with the new builds. This is fixed with RC2 now. Thanks.
Jens
January 16th, 2007 at 12:51
Do you know -c option with md5sum? Copy the .md5 file into the root directory of your source and type
md5sum -c *.md5
and it will check each file which appears inside the .md5 file. At the end, you’ll get a summary. It couldn’t be easier!
January 16th, 2007 at 13:23
To Jens:
Great, but beware that these aren’t RC2 builds, but our own builds, which happened to come out between RC1 and RC2(that should come next week).
To blender user:
.
Yup, I know that, but people might get confused by so many things they need to do to check it
Thanks for the heads up, I should have posted that option too.
January 16th, 2007 at 16:01
If possible, report on the MD5 and the server speed.
Thanks,
– Rui –
January 17th, 2007 at 0:22
Windows SSE2 build:
MD5 matches, server speed maxed out my connection at ~260KB/sec
January 17th, 2007 at 0:29
Addendum:
msvcp80.dll and msvcr80.dll seem to be broken, windows claims them to be invalid when load
January 17th, 2007 at 0:30
Gah. Replace “load” by “starting Blender.” in my previous post.
January 17th, 2007 at 0:45
To Belgabor:
Thanks.
I will poke Eugene about it.
– Rui –
January 17th, 2007 at 17:59
@Belgabor
I’ve just tried opening on a machine that I don’t use to build and I can open Blender fine. I’m not sure what the deal is at the momment, so for know you might want to try just removing the msvcp80.dll and msvcr80.dll since I only add them because some people don’t have their c runtime libraries updated (so they are not required). If anyone else has this issue please post your windows version and .NET framework version if known.
January 18th, 2007 at 8:57
Can you build windows version of blender with python 2.5?
January 19th, 2007 at 17:34
3 days and still no linux builds… what’s wrong?
January 20th, 2007 at 0:23
To p:
Will ask Eugene.
To Pitel:
I can build with Ubuntu Breezy libs and put it up, but I would really like to have the new chroot running.
Additionally you can use the official RC2 file that has just came out:
http://download.blender.org/release/Blender2.43rc/blender-2.43-RC2-linux-glibc232-py24-i386.tar.bz2
– Rui –
January 20th, 2007 at 16:17
Got the same error with msvcr80.dll and I am using windows 2k, i dont know about .net.
Though it works after i removed the files.
January 20th, 2007 at 16:30
Btw, which build should I choose if my CPU can do both SSE & 3DNow (flags: fpu vme de pse tsc msr pae mce cx8 apic mtrr pge mca cmov pat pse36 mmx fxsr sse syscall mp mmxext 3dnowext 3dnow ts)?
January 20th, 2007 at 16:36
To Aron:
The files are there for compatibility reasons, they are necessary to those who don’t have them, you seem to have the proper ones in place, that’s why removing it will run Blender correctly.
I will add a note to the article on this.
To Pitel:
If you have an Athlon XP SSE is faster then 3DNow from my own tests, but if you have any other AMD you should use 3DNow.
– Rui –
January 22nd, 2007 at 21:55
Hi folks…
One further question arose: The Intel-Mac-builds all have SSE2 by default, but we almost have SSE3 (SSSE3 Xeon) with the most CoreDuo, Core2Duo and Xeon / Woodcrest. Can we take this feature over from the optimized Linux-builds? Should give a nice boost.
Greetz…Jens
January 23rd, 2007 at 0:50
To Jens:
The improvement from SSE2 to SSE3 isn’t that much, but it is something, I have a Core Duo and did some testing (not Mac though).
I will see with Timothy. But I don’t know if its easy or not, since I think he’s using XCode.
In linux its quite easy since I do it all from command line, and it will be easier once I get the damn chroot compiling. Once I get it working it should be just 3 clicks away to build for all optimizations. Linux I mean …
– Rui –
January 23rd, 2007 at 15:08
Hi and thanks for the answer.
Yes, life is hard so, is coding.
Was just an idea of optimizing, ´cause iám comparing some renderengines these days .
Gelato could be interesting, but i have actual
very short rendertimes on my MacPro Quad 2.66 and like the internal render for its quality and accessability ( Yaffray is harder to work with ).
Have a nice time, see you next build…..
Greetz…Jens
January 23rd, 2007 at 15:30
To Jens:
With a 2.66 you won’t see that many improvements in speed, but will have answer soon on it from Timothy.
– Rui –
January 28th, 2007 at 5:41
Hey Rui,
When is the Linux optimized CPU ports coming out?!
Can you teach us (i.e. write a step-by-step) how to compile Blender in GNU/Linux?
Do I just need GCC? And what is this ‘bmake’ thing I see in the official blender folder? Do I need other things beside GCC to compile Blender?
It would be great if you could write up a Compiling Blender Tutorial, that we we can learn, tinker around, and make patches.
Also, how do you apply patches…
…Sorry for so many (seemingly simple) questions, but many of us are very passionate about blender, but we’re still NOOBS in the world of programming!
Thanks!