December Release (Christmas - Super Wu-Man)
December 7th, 2006 by
Rui Campos (rcas)
Hi to all of our readers.
Here comes the December Builds, yes, it is somewhat delayed, but for good reason
…

First of all I would like to thank the team for bearing with me and my last minute requests.
Second I would like to thank Sacha Goedegebure for making the nice Super Wu-Man image specially for our December builds Splash.
There were two major things delaying the builds:
- Render Passes
- Major crash bug fixes
I think it was worth the delay.
A list of most of the things that changed during this last month can be seen in my BlenderNation November CVS article.
WARNING: One thing you should keep in mind is that the versioning of the .blend files has changed in CVS and thus, in these builds. This can mean that files saved with these versions can’t be loaded into previous Blender versions. So, please bear this in mind. It should work, but this is just another warning to you that the builds are based on the current Development version, taken directly from the CVS, they are not Official Stable releases.
Our workflow …
This month we improved our workflow again, and thus the builds, now we sport a debug build for every Operating System.
Our next step is to provide a page on how to debug Blender in case an error occurs and how to report the bug back to the developers.
But without further delay, here are the builds:
- Windows
- Mac OS X (PowerPC)
- Mac OS X (Intel)
- Linux
- Regular
- Debug
- Optimized
- Pentium 4 (SSE2)
- Core (2) Duo (SSE3)
- AMD64 - 32 Bits (SSE2)
Have fun with the latest CVS, Blender Development Version,
The BlenderBuilds.com Team
NOTE 1: The Linux builds are experimental, they have FFMPEG compiled statically into it and were done with an up to date “libc”, if you have trouble with it post here so I can have another set of builds available.
NOTE 2: Remember that this is not a build endorsed by the Blender Foundation, if you found a bug in it please test it with the official release before doing a bug report, else make a bug report using a debug binary build. But if you do find something wrong with any of the builds, let us know so we can fix it ASAP.
Posted in Linux, Windows, Mac, Optimized, Debug, Release - BlenderBuilds |
December 7th, 2006 at 18:55
Oh, I GOTTA get this. Specially with Super Wu-Man in the about window!
December 7th, 2006 at 23:31
Comment to 0612-build.
Hi
Nice set of new features.
Sadly the version for OSXintel seems to have
a bug that makes the userinterface as slow as mollassis. It keeps seconds to get response from
commands, switches etc. Had to switch back to
the Helloween-build, that is very good so far.
Tested on a Quad MacPro 2.66
Greetz … Jens
December 8th, 2006 at 3:10
Hey Jens,
I think this might be a bug in the CVS since this commit just happened today:
Modified files:
blender/intern/ghost/intern GHOST_WindowCarbon.cpp
Log:
Little commit to roll back a previous one. Previous commit caused nVidia on OSX to have slow selection and mouse response.
This issue is likely fixed in a newer build. Try this one: http://www.blenderbuilds.com/bbuilds_download/osx_intel_20061207.dmg
December 8th, 2006 at 4:09
Thanks for the build but I’m on ubuntu (dapper drake 6.06LTS) and it doesn’t work (it needs libgettextlib-0.15.so and libc.so.6: version `GLIBC_2.4′ not found) I’m trying to solve it, but it would be very kind of you if you post a solution here.
thanx again
December 8th, 2006 at 9:47
Hi,
It seems that with a Wacom Intuos 3 tablet the mouse works in absolute mode. This makes the mouse movement slow and every time you pick up the mouse, the mouse cursor gets reset. With the pen it works, but is kinda limited (no scroll etc.) I hope this will get fixed in the final build.
December 8th, 2006 at 11:36
Hi
Related to The 0712-build
The new version is a little bit more
responsiv, but far away from usable.
Still slow UI. Rendering in 4 threads
is wonderful !!!!!
Looking foreward to the next major
release makes me happy .
Thanks….Jens
December 8th, 2006 at 13:18
Where are the icon options gone und the new icons?
December 8th, 2006 at 14:18
Hi all,
I will talk to the Mac OS X guys and try to get a new build with the new fix.
I will also make a new build for Linux to all of you using previous versions of Ubuntu.
Expect them later today, tomorrow.
– Rui –
December 8th, 2006 at 15:29
No errors till now (XP & SSE). Nice System. I’m using Cinema 4D and i will switch to Belnder, but why is the rendersystem in Blender so slow?
December 8th, 2006 at 16:16
@Bart
The icon options and new icons aren’t in the official CVS, they are experimental features. But a patch has been submitted to allow users the choic to replace the icons so we might see them soon.
@Oliver
I interested in your thoughts on the render system. In what way is it slow? Do you have your render settings set to speed things up (multi-threads, reasonable OSA, etc.)? Feel free to contact at my website if you want to discuss.
December 8th, 2006 at 16:46
Hi.
I have make a test with a small object i have build under C4d (same colors (Chrome, glas) & lights)
and with some Blender test files.
All in singel-thread (standard install, no changes).
Well C4d ist about 10 times faster.
December 8th, 2006 at 17:08
To Oliver:
If you are using Ray-tracing, it might happen, I guess it has to do with this, since its default enabled.
C4D is quite fast, but it depends on what you are using. Blender can be really fast too, but that depends on what you are doing and how.
Anyway, welcome to the Blender world
.
– Rui –
PS: can you provide you test .blend files ?
December 8th, 2006 at 17:28
I’m sorry i can’t. The objects are build for my customers and so i can’t give them away.
Well it seems that i have to read and test more hours.
New System different features and ways!
December 8th, 2006 at 17:35
To Oliver: You can always setup a different scene just for a test and share with us. Time it took to render in C4D and in Blender.
I wasn’t asking for production files
…
December 8th, 2006 at 23:10
Tried linux builds and menus are not shown, I can click them, but they are invisible.
I had same problem with halloween build, but restart fixes it usually.
Ubuntu 6.10, radeon 9550, latest fglrx
December 8th, 2006 at 23:19
Is it me or there is a problem in sculpt mode, when I press ‘D’ key to change the radius of the brush, nothing happens except the return to the draw brush. Can someone help me?
December 9th, 2006 at 2:48
Hi, after 6 more hours of testing i can say: Blender ist a nice tool but C4d is better, sorry.
Drag and Drop of objects, colors scripts … and the speed. I would miss them.
I think you have a long way to go, till you have a product like C4d.
But i will give you a chance and i will make more tests.
December 9th, 2006 at 4:15
To Jurgen: I had that problem with Ubuntu too, it has to do with fglrx and XOrg. If you are using the latest fglrx from ATIs website, then don’t. This shouldn’t happen with the standard fglrx that comes with Ubuntu.
Reverting back to the default driver fixed everything for me. But I have an X1600 in my laptop, so it can be something else in your case since it is a different family of chips.
– Rui –
December 9th, 2006 at 4:19
To kenjy: Same thing happens to me, weird. Maybe something was commited that deleted this behavior.
But the workflow is still being thought and changed, so I think it doesn’t really make sense to make a report right now.
December 9th, 2006 at 4:26
To Oliver:
.
I would say the opposite,
Once you get used to a tool its always hard to move on to another one, there is always something missing in it.
I could name somethings you might not have in C4D and have in Blender, Fluids, Sculpt Mode, Live LSCM UV Mapping / UnWrapping, Compositing …
But you can always do one thing. Use the best of Blender with the best of C4D. Blender is just another tool on the set and its free, so it won’t make your pocket dimmer …
We aren’t asking anyone to ditch everything else and just use Blender. We do point out that you have Blender and that its a great tool to use along with your other tools.
– Rui –
December 9th, 2006 at 10:32
Turns out that I had some wrong settings in xorg.conf, menus are visible now.
December 9th, 2006 at 14:07
To Jurgen: great then.
December 9th, 2006 at 20:00
Hi, I can’t see shadows when I baking something.
http://img87.imageshack.us/img87/3097/capturaxf7.jpg
In the last compilation, the shadows work, in the same .blend file.
December 10th, 2006 at 14:01
To madman: There were some fixes in CVS now, so I think this might be one of them. The fixes had to do with lighting.
We will perhaps make a new set of builds with some of the fixes.
– Rui –
December 10th, 2006 at 15:15
I just install Ubuntu Linux on a i386 Pentium PC and then installed Blender CVS but Blender can’t find the libalut.so.0 library. I installed OpenAl but the missing library still doesn’t show up in the /usr/lib directory. Any ideas?
December 10th, 2006 at 20:51
Hi!
Will blender 2.43 support dynamic shadows in the Game Engine?
PS:Rui Campos, are you tuga?
December 11th, 2006 at 0:42
To Eric: You need libalut itself.
To Fernando: Yes I am
.
To all, I’m testing some new linux builds with improved library linking.
December 11th, 2006 at 12:18
Hi there, it seems that ‘D’ shortcut is no more available, it is used for default settings, that’s why it leads to the draw brush in sculpt mode, but the size of the brush shortcut is now ‘F’ and shift+’F’ for the strenght, the larger, the weakier.
Bye Bye
December 11th, 2006 at 13:55
Hey guys,
Fantastic work, it’s a great build. I have to say the major thing that’s bugging me at the moment is the vertex/edge/face selection is seriously flawed when ‘Limit Selection’ [Edit mode, cube symbol in the header] is selected… it is virtually impossible to select anything you want if it’s visibly on the front end of the mesh without having to click thirty times to deselect the vertices you don’t want even though the cursor is accurately position over the vertex you do want. I have to leave it unselected all the time to avoid difficulty. It doesn’t happen all the time but it happens more often than not.
Please test it out and if you need clarification or if you think it’s my problem please let me know.
December 11th, 2006 at 14:11
To kenjy: Thanks for the heads up.
To Washington: I usually use the CTRL + LMB selection, to avoid selecting vertices one by one. Though I never got any real trouble with it…
December 11th, 2006 at 17:48
I don’t know if it’s just me. But my renders seem to be a bit faster in this new build, than they were in the main release of 2.42. This is a good thing to see, since render times seem to have gotten longer as blender progresses.
December 11th, 2006 at 17:57
To Stormchaser2oo6: Are you using an optimized build or a regular one ?
By the way, what OS ?
– Rui -
December 11th, 2006 at 18:12
I’m using SSE2, and my OS is Windows XP
December 14th, 2006 at 5:11
fluid baking on sse optimized (win32)doens’t seems to be completely stable, i am trying the regular build right now to see if it makes a difference, will report back soon!
December 17th, 2006 at 0:24
To Washington: I too am suffering from this problem, although I thought I was the only one. Try rotation a vertex with limit selection on, see if the rotation line goes all over in random places. Seems to me that the mouse position is flipped at random points of movement. Could this be linked to using a Wacom pen tablet?
December 17th, 2006 at 18:56
Hello Rui,
Thanks for these builds.
Im having a small problem.
Im a new user of linux and I have 2.41 installed through repositories.
I downloaded the Dec build for linux and unpacked it to my Home directory and when I click the executable nothing happens. How can I get this to work?
December 17th, 2006 at 19:29
On further investigation a terminal tells me:
“./blender: error while loading shared libraries: libgettextlib-0.15.so: cannot open shared object file: No such file or directory”
December 18th, 2006 at 0:51
Hi, theblackhermit
You need libgettextlib for it to work.
I’m working on a new build with some more stuff and have it built into the blender binary, to avoid this sort of trouble. It does increase the binary a little bit, but I think its worth it.
Just wait a bit longer till I get this working stable.
– Rui –
December 18th, 2006 at 1:19
THanks Rui.
Ill keep checking back then
December 21st, 2006 at 13:37
Hio,
i don’t know if it’s already mentioned - hadn’t the patience to read all the stuff above.
Scene is following:
a simple box, textured with a repeating 2×2-checker-png, mapping is plane orco, mipmaping and interpolation deactivated.
above this is a completely mirroring sphere.
when i render this, map comes ok on the box (well, nearly) but in the mirror, the renderer doesn’t respect my deactivated interpolation and totally blurs the texture.
this only happens, when texture is repeated, other modes (extended, clip….) work fine.
just to show the effect, here’s a pic: http://pixel81k.abstract-design.ch/tmp/problem.png
you see, in release 2.42a there’s everything as exspected.
Greetings, Pixel81k
December 21st, 2006 at 13:50
ehm sorry, i wrote (in pic) of the november-release - it’s the december-release of course - my fault =)
December 21st, 2006 at 15:03
To Pixel81k:
Some fixes are in CVS that can relate to this. Will check tonight with a cvs version and see if it happens.
December 22nd, 2006 at 13:08
Hi guys, there has been alot of spam lately, so I had to implement some additional stuff. If you can’t post a comment use the mail in the contact area and mention that to me so I can fix it.
December 23rd, 2006 at 0:24
one thing i am starting to notice is that when i click the stars button(in the worlds window), blender freezes (in the osx powerpc version).
December 23rd, 2006 at 1:31
WOOOOOOOOT!!! BULLET 2!!!!
December 23rd, 2006 at 14:00
Hey guys. As Christmas and New Year approach there is small time to do anything else.
So, just hold on two more weeks and there will be a new build with all the fixes and latest cool additions in CVS.
December 24th, 2006 at 6:27
Hello Rui,
Just wanted to let you know I upgraded to Kubuntu Edgy Eft and the December build worked just fine. I guess for some reason it couldnt link to the file it needed in Dapper?
Anywho I hope you have a great holiday and thanks for the builds once again.
December 27th, 2006 at 16:49
The mac PPC game engine is missing says “Game engine is disabled in this release”. Is there any way to use physics without the game engine?
December 28th, 2006 at 2:25
To all:
If possible, wait for the next build, should be out in a week or so.
If needed, try graphicall builds.
I’m working with the linux build maintainer to arrange the build system for the next official build as well as for our own builds, making our builds the most similar to the official ones as possible.
To k j k:
Yes, when we built it was very unstable and unable to build at times. Should be fine now though, wait for the next build.
– Rui –
February 1st, 2007 at 7:57
That is good in windows but not in LINUX. It need libgladeem so where can I get a Libglademm ?
February 1st, 2007 at 11:58
To Mohamad Fadhil:
Have you tried my latest Linux test build ?
And see if it worked ?
– Rui –
March 24th, 2008 at 6:26
Your blog is very beautiful!